Commander
7.7±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(561 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Fast mana4
Mana dorks9
Land ramp5
Tutors7
Draw engines13
Cantrips & burst draw4
Recursion2
Spot removal19
Graveyard hate3
Board wipes3
Stax & hate4
Two-Color Powerhouse Lands (8)+20ⓘ
Mana Acceleration (24 sources)+14ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands4
Utility lands17
Taplands10
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 5 haste enablers, 5 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces4
Win conditions2
Combat threats13
Sacrifice outlets3
Token generators9
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.7 → Bracket 4
Interaction98Mana base94Consistency93
1.2 above Bracket 3 ceiling (6.5)
0.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal117 cards
117 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies56 cards
56 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters38 cards
38 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.