Commander
2.2±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(105 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Low Land Count (0/30)+-75ⓘ
Draw engines4
Cantrips & burst draw2
Recursion7
Counterspells4
Spot removal2
Board wipes2
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (0/30)+-75ⓘ
Synergy pieces1
Drain effects1
Token generators2
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 2.2 (Bracket 1)+Game Changers→ Bracket 4
Interaction81Speed69Threats17
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.