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HomeExplore decksCommanders

Welcome to the MUD Zone

viaArchidektArchidekt·1 view·2h ago

Power level

7.0±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence465 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks9
Mana dorks2
Other acceleration5
Other acceleration1
Commander Synergy+1ⓘ
Tutors9
Draw engines5
Cantrips & burst draw2
Scry & Surveil2
Recursion2
Value engines7
Synergy support1
Counterspells1
Artifact/enchantment removal1
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate3
Protection5
Soft interaction1
Mana Acceleration+8ⓘ
Utility lands23
Basic lands1
10 Combo Families+67ⓘ
Combat Damage Synergy+7ⓘ
Commander Synergy+1ⓘ
Combo pieces24
Synergy pieces5
Win conditions1
Combat threats1
Sacrifice outlets2
Token generators2
Other4

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (9)

This deck has no formal Bracket 4 markers (no Game Changers, 2-card combos, MLD, or extra turns). Its power level places it here, but under a marker-only reading of WotC's bracket guidance it may fit Bracket 3.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

ComboCore (21 cards)

This deck is built around assembling one or more infinite combo finishes.

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+1/+1 CountersCore (11 cards)

11 counter synergies. Grow creatures over time for massive threats.

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Go-Wide / WeeniesCore (10 cards)

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos23 total

  • 3-card combos · 23
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    1 setup prereq
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    1 setup prereq
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    1 setup prereq
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