Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(425 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (43% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Treasure generators1
Draw engines10
Value engines1
Counterspells1
Spot removal3
Land destruction1
Board wipes2
Stax & hate4
Protection2
Two-Color Powerhouse Lands (4)+14ⓘ
Fetchlands6
Dual & shock lands6
Premium utility lands2
Utility lands9
Taplands2
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 1 damage multiplier+12ⓘ
Combo pieces1
Synergy pieces7
Win conditions11
Combat threats4
Drain effects6
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Mana base94Threats92Consistency82
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
Demon Tribal12 cards
12 demon creatures detected. Tribal synergies can create powerful board states.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.