Commander
No commander provided3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(230 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks1
Land ramp5
Tutors1
Draw engines3
Cantrips & burst draw3
Recursion1
Value engines7
Other4
Counterspells1
Spot removal4
Board wipes2
Stax & hate2
Protection11
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
+4
Premium utility lands3
+6
+5
+4
Utility lands3
+2
+2
+2
Taplands1
+2
Basic lands2
+12
+15
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces11
Combat threats15
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats86Interaction66Mana base56
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
,,,,
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
,,,,
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.