Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence284 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration4
Treasure generators2
Tutors1
Draw engines7
Cantrips & burst draw3
Recursion5
+1
Value engines3
Other1
Spot removal10
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Stax & hate7
Protection3
Fetchlands2
+5
+5
Dual & shock lands2
+6
+4
Premium utility lands1
+5
Utility lands8
+3
+2
+2
+2
+2
+2
+2
+2
Taplands7
+3
+2
+2
+2
+2
Basic lands2
+11
+7
Combat Damage Synergy: token swarm strategy, 3 token doublers, 3 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces10
Win conditions1
Combat threats4
Drain effects2
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.3 (Bracket 2)+Game Changers→ Bracket 3
Threats84Mana base75Interaction64
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Enchantress17 cards
17 enchantment synergy cards. Deck rewards you for casting enchantments.
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Tokens (Commander)13 cards
This deck generates and leverages a wide board of creature tokens.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.