Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(359 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Land ramp2
Other acceleration3
Treasure generators1
Low Land Count (31/32)+-3ⓘ
Tutors2
Draw engines5
Cantrips & burst draw2
Value engines1
Counterspells1
Spot removal8
Board wipes5
Stax & hate12
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mono-Color Powerhouse Lands (3)+10ⓘ
Low Land Count (31/32)+-3ⓘ
Utility lands4
Taplands1
Basic lands1
Plains+25
1 Combo(s) Detected (Consistency: 62%)+20ⓘ
Tempo Control (lockout lethality)+6ⓘ
Combo pieces2
Synergy pieces4
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction95Mana base70Speed59
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stax10 cards
10 stax pieces. Tax and restrict opponents' resources while breaking parity.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.