Eight-and-a-Half-Tails

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Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence359 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve+8
Fast mana2
Mana rocks1
Land ramp2
Other acceleration3
Treasure generators1
Low Land Count−3
Tutors2
Draw engines5
Cantrips & burst draw2
Value engines1
Counterspells1
Spot removal8
Board wipes5
Stax & hate12
Protection13
Mono-Color Mana Base (no fixing needed)+28
Mono-Color Powerhouse Lands (3)+10
Low Land Count−3
Utility lands4
Taplands1
Basic lands1
1 Combo(s) Detected (Consistency: 62%)+20
Tempo Control+6
Combo pieces2
Synergy pieces4
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron14 cards

14 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Stax10 cards

10 stax pieces. Tax and restrict opponents' resources while breaking parity.

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Human Tribal9 cards

9 human creatures detected. Tribal synergies can create powerful board states.

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Combos1 total

  • 2-card combo · 1
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