Aristocrats Deck

Commander
No commander provided
4.9±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence339 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10
Fast mana3
R+1
1G+5
2BG+6
Land ramp18
G+4
1G+6
1G+5
1G+5
2G+5
2G+3
2G+3
2G+3
2G+3
2G+3
2G+1
3G+6
+6 more
Other acceleration1
2G+8
Treasure generators1
2G+5
Tutors1
G+6
Draw engines6
2R+10
1BB+4
1RG+3
1BRG+2
3BG+7
2BRG+7
Cantrips & burst draw6
1R+4
XRR+4
1GG+1
2G+1
XRRGG+2
3BB+1
Recursion8
1G+8
2G+6
3G+6
2GG+5
4G+7
5+1
3GG+1
2BRG+1
Value engines3
3G+3
3GG+2
3BG+1
Spot removal4
BG+6
1G+5
2G+6
1BG+2
Board wipes2
2BG+6
8R+5
Stax & hate2
1BB+2
2G+2
Protection2
2+6
2+4
Mana Acceleration (22 sources)+12
Fetchlands11
+8
+8
+8
+8
+8
+8
+5
+5
+5
+5
+5
Premium utility lands1
+5
Utility lands3
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+8
+5
+5
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 evasion enabler, aristocrats engine+25
Combo pieces2
3BG+6
2BRG+5
Synergy pieces13
0+1
1G+3
1BR+5
2G+5
1RG+3
2B+1
3GG+2
3BB+1
2BRG+1
4GG+4
4RR+1
5GG+6
+1 more
Win conditions3
1R+1
2G+2
3GG+5
Sacrifice outlets1
3BB+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.9 → Bracket 2
Mana base91Consistency85Speed82

1.9 above Bracket 1 ceiling (3)

0.1 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Aristocrats15 cards

15 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Stompy / Big Mana15 cards

15 high-impact creatures. Ramp into massive threats that dominate the board.

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Legends Matter14 cards

14 legendary synergies. Your legends grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.