Commander
4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(290 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks3
Other acceleration2
Treasure generators1
Draw engines2
Cantrips & burst draw9
Recursion3
Value engines4
Counterspells1
Spot removal11
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+27ⓘ
Premium utility lands1
Utility lands2
Taplands5
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14ⓘ
Synergy pieces6
Drain effects3
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Mana base75Interaction69Consistency65
1.3 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Burn20 cards
20 damage dealers. Burn opponents down with direct damage.
Wizard Tribal15 cards
15 wizard creatures detected. Tribal synergies can create powerful board states.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.