HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
WR

Mabel, Heir to Cragflame

viapasted list·Updated 44 days ago·9 views·

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.

Power level

4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence265 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks2
Other acceleration2
Tutors4
Draw engines4
Cantrips & burst draw2
Recursion2
Value engines4
Spot removal6
Board wipes2
Protection9
Two-Color Mana Base (no fixing needed)+11ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands5
Taplands3
Basic lands2
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces8
Win conditions1
Combat threats1
Drain effects1
Token generators2
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.1 → Bracket 3
Markers
Learn more →
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron17 cards

17 equipment/auras. Stack these on your commander for one-shot commander damage kills.

,,,,
Aggro10 cards

10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

,,,,
Soldier Tribal8 cards

8 soldier creatures detected. Tribal synergies can create powerful board states.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.