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Summer 2026 Update: New Tools, More Commanders, Better Scoring

July 22, 2026

It’s the biggest batch of changes we’ve shipped at once: two new ways to research cards and builders before you brew, a per-card score breakdown that shows exactly why a card scores what it does, public profiles, synergy data for hundreds more commanders, and a round of scoring fixes aimed at making the number you see match the deck you built. Here’s what’s new.

A new Explore nav

The top nav now has an Explore dropdown with every research tool one click away: Decks, Precons, Commanders, Cards, and Brewers. Mid-brew and need to sanity-check a card or a commander? It’s right there.

Cards — a browsable card index

This is the one we think will change how you build decks. Cards lets you browse the entire ScryCheck card database with real scoring context attached — no more tabbing between a price checker, a spoiler site, and your gut feeling. Filter by price and CMC for budget swaps, sort by score to find the underrated card sitting a tier above its reputation, and check anomaly flags where the engine’s take disagrees with the crowd’s.

Every card links to a detail view with a one-click feedback form — tell us when a score looks wrong, and it feeds directly into the calibration pipeline we run between releases.

Before launch, we ran a full accuracy audit and a niche score sweep that fixed a class of score inflation, pushing the overall pass rate above 80%. The remaining edge cases are tracked for the next round.

Brewers — a community directory

Ever wish you could see how other people build at your power level, in your colors? Brewers is a directory of every ScryCheck user with public decks, filterable by color, bracket, and power range — a shortcut to inspiration when you’re stuck tuning an archetype and want to see what choices other builders made.

Each row shows average power, average bracket, top color identity, and deck count, so you can gauge someone’s style before you click in. It also doubles as a gut check on your own deckbuilding, if your numbers land far outside the norm for your bracket.

Public user profiles

User profiles are now public, and they double as a portfolio for everything you’ve brewed. Every account gets a profile page at /u/[handle] showing your public decks, power distribution, and bracket breakdown — a shareable snapshot of your deckbuilding history and style.

Sharing is entirely opt-in — nothing is public unless you already have public decks. If you’re in the Brewers directory, your profile is linked from there, so other builders can find your decks and you can find theirs.

Commander synergy data for 845+ commanders

This is the biggest quality improvement in the release, and the one most likely to change your score if you brew off-meta commanders. A card’s power isn’t fixed — a mediocre card in a generic deck can be a build-around bomb with the right commander leading it, and ScryCheck needs that relationship to score your deck accurately. We went from curated synergy data on ~721 commanders to 845+, with more added weekly, combining LLM-assisted batches (173 commanders) with hand-curated entries for cases the automated output couldn’t handle — Kuja, Muddle the Ever-Changing, Ojutai, Auntie Ool, Elminster, Doran, and Derevi among them.

Practically: if your commander was previously in the “generic synergy” bucket, your deck’s score just got more precise. If you build jank or off-meta commanders, this is the update where ScryCheck started speaking your language.

See exactly why every card is scored

This is the one we’re most excited about. Click any card in your deck and you’ll now find a Score tab right next to Details, showing exactly how that card contributes to each of your deck’s five vectors — Speed, Consistency, Interaction, Mana, Threats. Every value comes with a subcategory badge explaining why it counts, plus what percent of your deck’s total it’s responsible for. No more guessing which card is quietly dragging down your consistency score.

And for the full picture, the deck list now has a Table view— a third mode alongside Grid and List — that puts every card’s per-vector contributions, in-deck score, and price into sortable columns. Sort by Interaction to find your thinnest removal suite, or by Threats to see which cards are actually winning you the game.

Scoring engine improvements

A deck analyzer is only as good as its accuracy, so a big chunk of this release went into fixing specific cases where the score didn’t match what the deck does at the table. If you build any of the archetypes below, your next re-analysis may look noticeably different — and more correct:

  • Win speed calculation: Extra-turn chaining now correctly boosts your speed score — a Time Warp lock deck reads like the speed threat it is, instead of being underscored.
  • Mana dorks and mana doublers: Birds of Paradise and Mana Flare are ramp, not win conditions. They were sometimes mis-tagged as wincons; your ramp package is now weighted correctly.
  • Mono-color land quality: Mono-color decks running strong utility lands like Cabal Coffers were penalized for it, since any non-basic was treated as a color-fixing crutch. That's gone — good lands are just good lands now.
  • Combo family lethality: Decks with several overlapping combo pieces were getting an inflated lethality score for redundancy alone. A card-count discount now keeps that in check.
  • Early combo attribution: The engine used to conflate combo redundancy with mana velocity into one signal. Separating them fixed a bracket misclassification for a whole class of midrange combo decks.
  • Bracket clarification notes: Two new advisory notes on the bracket display: a B4 deck whose early combo only comes online off a slow mana base can be flagged "could play as B3," and a clean B2 deck can be noted "could play as B1" — useful context for negotiating power level before a game.

AI Insights improvements

AI Insights — the per-deck analysis that surfaces synergies, anti-synergies, and potential traps — is more trustworthy now, which matters if you’re using it to decide what to cut. Card descriptions are grounded in real oracle text pulled at analysis time, eliminating a class of hallucinated or out-of-date descriptions. Anti-synergy and trap detection was also tightened up after review, so the warnings you see are worth actually acting on. The loading state now shows a shimmer and progress indicator too, so the 10-15 second generation feels less like the page is stuck.

Plus a lot under the hood

Beyond the headline features, this release includes dozens of smaller fixes you won’t see called out anywhere else: cleaner import handling for Archidekt and new set support (including Marvel Super Heroes), a hardened Scryfall integration so card previews stay reliable during outages, and major version upgrades across the stack to keep the site fast and stable. Not flashy, but it all adds up.

Your deck deserves a re-check

With fixes this significant, decks analyzed even a month ago may score differently today. Re-run your list, and browse the new Cards and Brewers directories.